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UnrealEngineAcademy
Training · Advice · Development
Real-time development & training

Built by people who ship it.

We build real-time systems, levels and virtual production setups for teams that need them working — and we teach the same thing to people starting out. Written scope, fixed price, delivery before invoice.

Start a project Browse the shop Prices include VAT · no deposit on project work
Services on request

Most of what we do is quoted, not listed

Every project has its own engine version, its own deadline and its own mess to work around. So these are priced after a conversation, in a written proposal that fixes the scope, the price and the date before anything starts.

Showing prices in Euro, with Swedish krona alongside every figure. Orders are charged in Euro.
On request · From 5 working days

Unreal Engine development

Gameplay systems, tools and full features built inside your project, by people who have shipped them before.

  • Blueprint and C++ systems built to your specification
  • Editor tools and automation for your own team
  • Code handed over documented and reviewable
  • Fixed scope agreed in writing before anything starts
From€89010,400 kr
Request a proposal
On request · From 5 working days

Level and environment design

Playable spaces that read clearly, run at frame rate and look finished — not a grey box with a filter over it.

  • Blockout, lighting pass and final dressing
  • Performance budget agreed before production
  • Modular kit you keep and can extend
  • Delivered as a working level, not a screenshot
From€6908,100 kr
Request a proposal
On request · From 8 working days

Virtual production setup

A real-time stage configured end to end: scene, tracking, colour and the operating routine to run it without us.

  • Scene preparation and real-time optimisation
  • Camera tracking and genlock configuration
  • Colour pipeline agreed with your DIT
  • On-set handover and a written run book
From€99011,600 kr
Request a proposal
On request · 3 working days

Custom starter layer

Our base project layer, rebuilt around your engine version, your naming conventions and your team's way of working.

  • Built on the shipped Starter Layer, adapted to your stack
  • Your folder structure, naming rules and coding standards
  • Source control and build configuration included
  • Half-day handover session with your team
From€3904,600 kr
Request a proposal
On request · 3 working days

Pipeline and project audit

A written read on what is slowing your project down: build times, asset flow, performance, the parts nobody owns.

  • Review of project structure, assets and build process
  • Profiling pass with measured figures, not impressions
  • Written report with costed, ranked recommendations
  • One-hour debrief with your team
From€2903,400 kr
Request a proposal
On request · Scheduled with you

Team training, remote or on site

A programme built around what your team actually needs to ship, instead of a generic curriculum.

  • Curriculum agreed after a scoping call
  • Live sessions, remote or at your studio
  • Exercises based on your own project
  • Recording and materials retained by your team
From€5906,900 kr
Request a proposal

Entry prices, shown in both currencies. All prices include VAT. The firm figure is the one in the written proposal, prepared after we understand the work. Nothing is invoiced before delivery.

Shop

15 things you can buy right now

Code kits that solve one problem each, larger project templates, two training tracks and two ways to get your own work looked at. Fixed price, paid at the time of order, and everything arrives by email within 48 hours — files, access details or a link, sent to the address you order with.

Showing prices in Euro, with Swedish krona alongside every figure. Orders are charged in Euro.

Code kits

One problem each, solved and commented. Sent by email within 48 hours.

Kit · By email within 48 hours

Optimisation & Profiling Toolkit

The profiling setup and the checklist we actually use, so you stop guessing which change made the frame rate move.

  • Profiling console commands and stat presets, ready to run
  • Editor utility widget that logs your figures per pass
  • Ordered checklist: the passes that move numbers, and by how much
  • Worked example on a heavy scene, before and after
€29340 kr
Add to basket
Kit · By email within 48 hours

Lighting & Post-Process Pack

Twelve lighting setups you can drop into a level and adjust — interior, exterior, night, overcast — with the post-process chain already balanced.

  • 12 lighting presets as placeable actors
  • Post-process volumes tuned to match each one
  • Exposure and colour grading set up sensibly by default
  • Notes explaining what each setting is doing and why
€35410 kr
Add to basket
Kit · By email within 48 hours

Blueprint Debugging Toolkit

On-screen state, logging and breakpoint helpers so you can see what your Blueprints are doing instead of adding print nodes everywhere.

  • On-screen debug panel showing live variable state
  • Structured logging macros with categories and filtering
  • Trace and collision visualisers you can toggle at runtime
  • Strips itself out of shipping builds automatically
€39460 kr
Add to basket
Kit · By email within 48 hours

UI & HUD Widget Pack

Menus, HUD elements and dialogue boxes built to scale properly on every resolution, which is the part that usually goes wrong.

  • Main menu, pause menu, settings and HUD widgets
  • Anchors and DPI scaling done correctly from the start
  • Gamepad and keyboard navigation already wired
  • Restyle by swapping one data asset, not thirty widgets
€45530 kr
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Kit · By email within 48 hours

Save Game & Settings Kit

Saving, loading and a working options menu — graphics, audio, controls — persisted between sessions and versioned so old saves do not break.

  • Multiple save slots with thumbnails and timestamps
  • Graphics, audio and control settings that persist
  • Save versioning so an update does not corrupt old files
  • Autosave with the pitfalls already handled
€49580 kr
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Kit · By email within 48 hours

Third-Person Character Controller

Walk, run, crouch, jump, climb and camera — tuned so it feels right, with every value exposed instead of buried in a graph.

  • Full locomotion set with blend spaces included
  • Camera rig with collision and shoulder swap
  • Every tuning value on one data asset
  • Notes on what to change to make it feel heavier or lighter
€59690 kr
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Kit · By email within 48 hours

Enemy AI Behaviour Pack

Patrol, detect, chase, attack, lose interest. Behaviour trees you can read, extend and actually debug when they misbehave.

  • Behaviour trees for patrol, pursuit and combat
  • Sight and hearing perception configured sensibly
  • Difficulty values exposed on a single asset
  • Debug view showing what the AI thinks it is doing
€69810 kr
Add to basket
Kit · By email within 48 hours

Portfolio Level Kit

A modular environment kit and a finished reference level, so what you show has a shape rather than being a grey box with nice lighting.

  • Modular meshes and materials that snap together
  • One finished reference level to study and take apart
  • Composition and camera notes for your portfolio shots
  • Licensed for commercial use in your own work
€79930 kr
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Project templates

Larger foundations: the structure a whole project sits on.

Template · By email within 48 hours

Unreal Starter Layer

The base project layer we start every engagement from: folder structure, naming rules, input, save system and a working build configuration.

  • Structured project skeleton, ready to build on day one
  • Input, save and settings systems already wired
  • Naming and folder conventions documented
  • Source control ignore rules and build configuration
€891,050 kr
Add to basket
Template · By email within 48 hours

Blueprint Interaction Kit

Pick up, open, use, talk to. The interaction patterns every project rebuilds badly, written once and commented throughout.

  • Interaction, inventory and dialogue components
  • Every node commented, nothing left as a black box
  • Example level showing each pattern in use
  • Written notes on where each pattern breaks down
€1491,750 kr
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Template · By email within 48 hours

Streaming & Performance Template

Level streaming, LOD strategy and profiling setup arranged so a large map holds frame rate instead of hoping it will.

  • World partition and streaming volumes configured
  • LOD and culling strategy with measured budgets
  • Profiling and stat capture set up ready to use
  • Checklist for the passes that actually move the numbers
€1992,350 kr
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Training tracks

Structured routes with projects at the end, not a playlist.

Training · By email within 48 hours

Foundations Track

Self-paced route from opening the editor for the first time to a finished, playable level you can show.

  • Structured video path with practice tasks
  • One complete playable level as the end result
  • Project files and assets you keep
  • Written feedback on your final submission
€1201,400 kr
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Training · By email within 48 hours

Production Track

The full route: systems, lighting, optimisation and packaging, ending in two portfolio projects rather than exercises.

  • Everything in the Foundations Track
  • Two complete projects built end to end
  • Optimisation and packaging for PC and mobile
  • Two review sessions on your own work
€2903,400 kr
Add to basket

Your work reviewed

Send us what you have built and get a considered answer back.

Review · By email within 48 hours

Written project review

Send us your project. You get back a written review of what works, what will hurt you later, and the three things to fix first.

  • You upload the project or send a repository link
  • Structured written review, typically 4 to 6 pages
  • Ranked fixes, with the reasoning for each
  • Delivered by email — no call to schedule
€901,050 kr
Add to basket
Advice · Scheduled within 3 working days

Advisory session, 60 minutes

One hour on one problem: an architecture decision, a performance wall, or whether the approach you picked is the right one.

  • You send the project or the question in advance
  • Sixty minutes, recorded if you want it
  • Written summary with the decisions and next steps
  • No sales pitch attached
€1401,650 kr
Add to basket

All prices include VAT. Charged in euros; the price shown is the total you pay. The krona figure is fixed and indicative, shown so you can judge the price without converting it — it is not a live rate and not the amount debited. Nothing downloads at checkout: every order is sent to your email address within 48 hours.

How we work

Four steps, and you can stop after any of them

Nothing is invoiced until it has been delivered and you have looked at it. That is the whole arrangement, and it is why the steps are in this order.

01

A call

Twenty minutes on what you are building, which engine version, and what is actually blocking you. No charge, no commitment.

02

A written proposal

Scope, price, delivery date and exclusions on one document, valid thirty days. Anything not on it is not billed without a new one.

03

Access and build

You hand over the project and credentials. The clock starts there, not at signature. We build, test on your data and put it in front of you.

04

Delivery, then invoice

Work, documentation and rights hand over. The invoice follows delivery and is payable within fourteen days. You have fifteen days to raise anything.

FAQ

The questions people actually ask

What does a project cost?

It depends on the engine version, the state of the project and how much of it already works. Rebuilding a system inside a clean project is nothing like untangling one that four people have touched.

Every request gets a free written proposal fixing the scope, the price and the date before anything starts. The entry prices on this page tell you the order of magnitude; the proposal tells you the number.

The shop is the exception — those six products have a published price because they already exist and are not built for you.

When do I pay?

For project work: after delivery. No deposit, no advance, no staged payments. The invoice goes out once the work is delivered and is payable within fourteen days, whatever the amount.

Shop products work the other way round, deliberately: you pay at the time of order, because the product exists already and reaches you within 48 hours.

How is a shop product delivered?

By email, within 48 hours of your order. Nothing downloads automatically at checkout — you get the files, a download link or your access details sent to the address you ordered with.

That is a deliberate choice rather than a limitation: it means every delivery is a message we can trace, resend and answer questions about, instead of a link that silently failed.

Because that is sooner than the fourteen days you have to change your mind, we ask you to confirm at checkout that you want it sent straight away. That confirmation is also what ends the right of withdrawal once the content has been sent in full.

Why are there two currencies?

The euro is the contract currency and the amount actually charged. The krona figure beside it is fixed and indicative, shown so that visitors in Sweden can judge the price without doing the conversion themselves.

It is not a live rate. A live rate produces odd figures and can change between the moment you read the price and the moment you pay it, which is exactly what nobody wants at checkout.

What can I do with the templates?

Use them in your own projects, personal or commercial, including work you are paid to produce. That is the point of them.

What you cannot do is resell or republish the templates themselves, share your access, or ship a product whose substance is the template. If you are not sure whether something is covered, ask before you rely on it.

Who owns the code you write for us?

You do, once the invoice is paid — along with the documentation another studio would need to pick it up. We are not interested in holding your project hostage.

We keep our own pre-existing tools and generic components, including the starter layers, and you get a free, perpetual licence to use them as part of what we deliver.

Do you work with our engine version?

Usually yes, and we will tell you at the first call if not. Older versions are often fine; the honest answer depends on which plugins you depend on and whether they still build.

If the answer is no, you hear it before the proposal rather than after.

What happens if something breaks after delivery?

You have fifteen days from delivery to raise anything that departs from the agreed scope. Faults we recognise are fixed free of charge.

Beyond that, further work is a separate agreement. Nothing renews automatically and there is no retainer you have to cancel.

Are you affiliated with Epic Games?

No. We are an independent company and have no affiliation with, endorsement from or sponsorship by Epic Games. Unreal and Unreal Engine are their trademarks.

Everything we publish — course material, project files, templates — is our own original work.

Will a course get me a job?

We are not going to promise that, and you should be wary of anyone who does. What a course can do is give you a structured path, real projects to show and someone to ask when you are stuck.

What happens after that depends on your work, your portfolio and a market none of us controls.

Start a project

Tell us what you are building

A rough description is enough for us to say whether it is feasible, roughly how long it takes and what it costs. We reply within two working days.

A range is enough. It tells us what to propose.
Not sure is a perfectly good answer.
A rough description is enough for a first answer.

Answered within two working days. What you enter is used only to reply to you: it is sent by email and not stored in a database. Privacy Policy.